Inside the Studio

See exactly how a book gets made.

The whole arc, from a first idea to a finished keepsake, and a hands-on demo of every editor along the way. No account, nothing saved. Just play.

Three ways in

However hands-on you want to be.

Spark

Type the gist, and we draft the cast and the story for you.

Studio

The guided way: a few choices, and your book takes shape.

Atelier

Full control: shape the whole plan and sign off before a page is drawn.

All three are live. Switch between Studio and Atelier mid-make.

The whole arc.

Six stages, the same for every path. The paths just change how much you steer at each one.

  1. 1

    Pick a way in

    Spark, Studio, or Atelier. The same engine, three amounts of hand-holding. You can switch between Studio and Atelier any time without losing a thing.

  2. 2

    Build the cast

    Shape every character who appears, the people, the pets, a beloved stuffed animal, and draw their art. Build once and reuse them in every book.

  3. 3

    Shape the stories

    A line or two per story is enough. Say who stars and the moment worth keeping, and the studio turns it into a real arc.

  4. 4

    Review and sign off the plan

    Before a single page is drawn, you see the whole plan, the title, every story, the dedication, the closing. Shape any of it, then approve it.

  5. 5

    Edit every page

    When it's drawn, change the words on any page, or type a note to redraw the art. Every version is kept, so you can always go back.

  6. 6

    Finalize, and keep it

    Lock the pages and download your book, print-ready, yours to keep. Add a hardcover we print and deliver if you'd like one in your hands.

The editors

Three editors. All yours.

This is where the control lives. Each one is below, with everything you can do in it, and a real, hands-on demo.

Editor one

The Character Studio

Where everyone in the book comes to life. Build a character step by step, or just describe them in your own words, and we draw them.

  • Build with guided picks, or write a character freehand.
  • Reuse a character you've made before; build the same one twice never.
  • Branch a saved character into a variant (older, in a costume) without losing the original.
  • Every draw is kept. Don't love one? Revert to an earlier version in a tap.

New Character

  1. Basics
  2. Age
  3. Body
  4. Face
  5. Hair
  6. Finish

The basics

Start with who they are. Skip anything that doesn’t fit.

Who are you making?
Skin tone

Pick this early: it carries through every illustration.

Gender

Editor two

The Plan

The heart of the Atelier path. The studio drafts a full plan from your stories, and you shape every part of it before a page is drawn.

  • Rename the book and any story; rewrite a synopsis.
  • Choose who stars in each story and who just appears.
  • Add or cut the scene beats and settings each story hits.
  • Write the dedication and the closing letters, word for word.
  • Nothing renders until you approve. That's the sign-off.

Edit the Details

Everything here was drafted for you. Adjust whatever you want, or leave it as is.

How the writing should feel.

Family details and the world of the book, used in every story.

The Opening

Printed on its own page at the front of the book.

A brief for the warm hello at the front.

The Stories

Who this story is about.

Cast who show up but aren't the focus.

The moments this story should hit, in order.

Places this story is set.

Closing Letters

Optional personal letters from the cast, near the back of the book.

The Closing

A brief for the quiet final spread.

This is a live demo. Change anything and Save, no account, nothing's drawn.

Editor three

The Page Editor

Once the book is drawn, every page is still yours. Read it like a book, then flip any page over to its editor.

  • Edit the words on any page, right in place.
  • Redraw the art by typing what you want changed, in plain language.
  • A redraw keeps the room and the cast steady, so only what you asked for moves.
  • Every version of every page is saved. Revert any page, any time.

The page editor lives inside a real book, so it's best seen full size. Open an example, turn the pages, then flip any page over to its editor.

Open a sample and edit it

Now make one that's yours.

You've seen the whole studio. Pick a way in, and the people you love become a book you'll keep.